#include "Scene16.hpp"

Scene16::Scene16() {
    b2Vec2 vertices[6];
    vertices[0].Set(-5.0f, -3.0f);
    vertices[1].Set(3.0f, -3.0f);
    vertices[2].Set(3.0f, 3.0f);
    vertices[3].Set(-3.0f, 3.0f);
    vertices[4].Set(-3.0f, -1.0f);
    vertices[5].Set(-5.0f, -1.0f);

    this->createRoom(16, vertices, 6);
    this->start = this->createDoor(-3.0f, -2.0f, -1.0f);
    this->hero = this->createHero(-5.0f + HeroElement::WIDTH / 2.0f, -3.0f + HeroElement::HEIGHT / 2.0f);
}
